The Antisocial Distancing Ensemble

Sound Circuits 2021, Lisbon (PT)

The Antisocial Distancing Ensemble was set out to confront the current attitudes towards the COVID-19 pandemic and positional sensibility with the other. The public intervention is designed to challenge the conventional dualisms between physical distancing and social connectedness, mediating collective interaction with mobile sound biofeedback.

Moving Digits

Artistic Residency and Performance, STL, Tallinn (EE)

Moving Digits: Augmented Dance for Engaged Audience aims to enhance audience understanding and engagement in contemporary dance performances, and to allow to experience dance in an augmented way (even after the performance). The project also aims to empower dancers, choreographers and technicians with further tools for expression, archival and analysis.

The Liquid Interface for Musical Expression (LIME)


Demonstration and Audio Description
Project Blog

UNLOOP - Mini Documentary

Unloop Project, Alentejo (PT)

UNLOOP, de David Negrão & Sara Montalvão is an interdisciplinary and participatory project created in the context of of two artistic residencies in Alentejo - São Luís, Odemira and Montemor-o-Novo, in October and November 2021.


A Musical performance using embodied technologies. We designed a set of sensory smart gloves that will track the spacial movements of the performer's hands along with the relative position of the fingers, use to detect different types of motion and gestures. When used in conjunction, the performer is able to control the sound output. Simultaneously, we are controlling a modified TENS muscle stimulator, overriding the performer's control of movement when a current is imposed

Collaboration with Vytautas Niedvaras
AD/DA: Electronic Sound Installation & Performances

Dance2Vec Thesis

Full PDF | Interactive Visualizer

False Efficiency


Video Clip

Collaboration with Rosie Gibbens
"Using sensors and microphones on my body and the table, an unsettling soundscape is created as I perform the gestures. It builds in intensity at moments of increased movement. The stamp cues whispered phrases from Ivanka’s book. These were chosen by me for their corporate jargon, aspirational nature or gendered associations"

Shown as part of the ‘Youth Board Presents’ at Toynbee Studios. April 2018. Photos by Greg Goodale.

Strava Swarm

Experimenting with the dispersive flies swarm algorithm to analyze real route data taken from the Strava API. This project explores the relationships between the natural characteristics of swarms and their behaviours within different landscapes

Vibrace, an alternative approach to haptic wearable technology

Presentation Video | Prototype Photos

Hardware Hackathon at Google campus. A prototype for a smart watch which communicates with multiple vibration motors. Since the event, we went on to develop a prototype to pitch to potential supporters, entering ourselves into the Goldsmiths Innovation Awards.


First university group project. As a team of five we developed a musical instrument application based on the flocking algorithm

pHloc() web app (Recommended use with touchscreen)

Unity experiments

Screen Shot 2016-06-20 at 10.29.01
LAB colour space

Using objects in a simple playground to represent different colour spaces, starting off with XYZ to RGB conversions showing pure green, yellow and cyan. I then wrote an XYZ to CIE LAB function, displaying a spectrum between red and purple. CIELAB colour spaces are capable of producing perceptually linear colour spaces in three dimensions, allowing for nicer gradients and colour schemes

Fruit Salad Music


video link

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Contact / Pages

weselle [at]
Google Scholar
Resident Advisor


    William Phoenix Primett is an Interaction Designer and Researcher based in Lisbon affiliated with the AffecTech consortium, pursuing the use of wearable technology for emotional understanding in consideration of mental health disorders. They are investigating new systems for expressive non-verbal communication using physiological data, advocating for non-representational and interpersonal biofeedback.


    C++, Python, Node.js, Tensorflow, Keras,
    openFrameworks, Processing, ChucK, Autodesk, Unity, Max/MSP, Ableton Live, Adobe Suite